In that comparison you could easily replace Half Life with Battlefield (the original) and every argument still stands. Those were made by the same company even.
Another comparison:
Xbox 360 vs. PS3 vs. Wii
All three are "Next Gen" consoles, but, they all have entirely different specifications. (Well, the Xbox 360 and PS3 don't differ by much. But the Wii does.) And all three have great graphics, and the Wii even does motion with their controller, WITHOUT any special add-on. That requires a hugely powerful system, does it not? No, it doesn't. The software engineers determine how powerful the system is.
http://www.winsupers...ical-comparison
If you were to read the article (not that I expect you too) you would find that the Xbox 360 and PS3 have similar CPU chips, both at 3.2Ghz. And they are still relatively slow. The Wii, has 729Mhz. MEGAHERTZ. Not GigaHertz. The Xbox 360 has 512MB RAM GDDR3 Unified, at 700Mhz, the PS3 has 256 MB XDRAM at 400Mhz, and 256 GDDR3 at 700Mhz. The Wii has 88MB T-SRAM, and 64MB GDDR3. The Xbox 360 has an ATI "Xenos" chip containing 10MB EDRAM Cache all at 500Mhz, the PS3 an NVIDIA "RSX" 550Mhz graphics chip. The Wii has an ATI "Hollywood" at 243 Mhz.
Now, in my experience, all three act similar, except the Wii has Motion Detection with the Wii-Remote. Processing all of that WOULD require a large amount of hardware on today's software, but Nintendo programs SMART. They don't add the bloatware. Now, the Wii doesn't have the online capabilities, or the HD standards, but I have found that it works as well, if not better than the other two consoles.
Back to the software comparison.
Battlefield 1942 Vs. Bad Company 2 (I hope you're Ok with this comparison, I don't know if it's up to your standards since you must be the ONLY authority on the subject, and it must be everyone's job to please you. Although my only purpose here is to prove that most of the slowdown for computers is executed in software these days, not hardware.)
Battlefield 1942 received a handful of awards for it's gameplay both single, and multiplayer. Bad Company 2 never got any awards.
Both games had extremely good textures. (Albeit Bad Company 2's are more realistic looking.) And they both had similar mechanics. (Sure Bad Company 2 had environmental distruction, which is probably why they recommend 4 cores.)
Yet, Battlefield 1942 only needed 500Mhz, with 128MB of RAM, and a 32MB 3D Graphics Card. Bad Company 2, still requires a Dual-Core 2Ghz with 2GB of RAM. (That hasn't changed since my last post, sorry.) Both were created by the same company.
And if you still need a Software comparison, I am picking Microsoft Office next time, the difference between 2003 and 2007. How 2007 runs half as fast on it's recommended hardware and software, as 2003 did on it's recommended hardware. (What? Half as fast? Yes. Half as fast. This just continues to prove my point. They even changed the GUI on it, which forced me to have to reteach my parents, and my grandfather how to resize their paper settings, margins, etc. GREAT job Microsoft.)
So, just because you think it's a good idea (That's a Rhetorical you.), doesn't mean it is. Microsoft thought it was a great idea to change the GUI, then they had to put the File button back in the 2010 version. So really, they accomplished nothing.
Thanks,
EBrown