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Strange Settings for on-line gaming


ROM-DOS
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As some of you may know ~ I'm using Dial-Up to connect and trying to 'optimize' my CableNut settings for on-line gaming. I've recently discovered I can play in large servers(with 64 players) and still stay connected(WOO HOO).

(see NewSettings1.JPG for settings)

So, the question is ~ "can someone help me understand these setting;"

MaxFastTransmit: Default: 64 KB

                  Valid Range: 0

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it's quite a bit of data you're sending on just yourself actually. think about it. position, vector, heading, sounds made, current body posture (the more complex the model the more data that is), equipment worn/used and whatever else i forgot. then youi have the general traffic of the projectiles in flight, shockwaves, explosions (all these for sound lighting collison detection) and god knows what else. all updated fairly frequently.

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Come on, doesn't anyone know anything about those settings I mentioned?

. . .anyway, I tweak'em again. . .and still playing stong.  :ar15:

:::.. Download Stats ..:::

Connection is:: 59 Kbps about 0.1 Mbps (tested with 97 kB)

Download Speed is:: 7 kB/s

Tested From:: https://testmy.net/ (server2)

Test Time:: Sat Oct 29 13:16:48 PDT 2005

Bottom Line:: 1X faster than 56K 1MB download in 146.29 sec

Diagnosis: May need help : running at only 60.82 % of your hosts average (45.133)

Validation Link:: https://testmy.net/stats/id-5SIDYF2T4

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