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ROM-DOS

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Posts posted by ROM-DOS

  1. DMN ~ did you find the distance to your telco?

    that will be the bigest factor in your connect speed.

    AOL might be a big factor, too. . . .can you change ISP's?

    were you able to stop compression?

    I have a partitioned drive just for on-line gaming and the settings I gave you are the ones I use on that drives connection.

    with on-line gaming alot of lagging problems have to do with the game video settings more than your connect speed. . .lowering your in-game vid resolutions to 800 x 600 and lowering the visual texuring and effects might help.

    also, games have a game.cfg file that you can edit. . .look for a MaxPacketRecieve line and lower it(most send at 1300, try 800), if you can.  you'll also find most, if not all, your game settings in that file.[it's not cheating to change settings in that file, either, it's just your preferences]

    also, I helps playing on-line at off peak hours ~ lol

    Oh, by the way ~ are you running win XP?  . . .wasn't sure.

  2. any that really improve my overall connection ? and downlaods i really dont care about web broswing that much im a gamer lol

    DMN ~ Try these setting in CableNut Adjuster

    for XP on-line gaming.

    DefaultReceiveWindow = 12288

    DefaultSendWindow = 8192

    DisableAddressSharing = 1

    InitialLargeBufferCount = 100

    InitialMediumBufferCount = 240

    InitialSmallBufferCount = 320

    LargeBufferSize = 12288

    MaxFastTransmit = 6400

    MediumBufferSize = 8192

    PriorityBoost = 1

    SmallBufferSize = 4096

    TransmitWorker = 20

    FastSendDatagramThreshold = 1024

    EnableFastRouteLookup = 0

    EnablePMTUDiscovery = 0

    IgnorePushBitOnReceives = 0

    GlobalMaxTcpWindowSize = 6432

    MaxFreeTcbs = 8000

    MaxHashTableSize = 16384

    MaxNormLookupMemory = 5000000

    SackOpts = 1

    SynAttackProtect = 0

    Tcp1323Opts = 0

    TcpLogLevel = 1

    MaxDupAcks = 2

    TcpMaxHalfOpen = 100

    TcpMaxHalfOpenRetried = 80

    TcpRecvSegmentSize = 536

    TcpSendSegmentSize = 536

    TcpTimedWaitDelay = 30

    TcpUseRFC1122UrgentPointer = 0

    TcpWindowSize = 6432

    MaxConnectionsPer1_0Server = 20 or 8

    MaxConnectionsPerServer = 20 or 4

    DefaultTTL = 64

    DisableUserTOSSetting = 1

    TcpMaxDataRetransmissions = 6 ~ you can raise this if you experience dis-connections

    DefaultTOSValue = 96

    The other thing you need to do for on-line gaming w/dial-up is turn off both hardware and software compression;

    right click your connection icon in your system tray and click status (or goto Network Connections), > Properties under General tab > Connect using ~ click Configure and uncheck Enable modem compression.

    Now goto Networking tab > Type of dial-up server I am calling > Settings and uncheck Enable software compression.

    now goto Control Panel > Phone and Modem Options > Modems > Advanced tab > click Change Default Settings and in Data Connection Preferences > choose Disabled for Compression.

    . . .after many tweaking nights ~ these are the best settings I have found for on-line gaming w/dial-up.

  3. I thought the bears were gonna pull one out there at the end, oh well I wasnt really rooting for either team.

    . . .yeah, me too. . . now that all the 'real' contenders have been eliminated,

    I still say the Seahawks will go all the way. . .

  4. . . .yeah, . . .Jack is back!!  :cool:

    "Day 5: 7:00AM-8:00AM/Day 5: 8:00AM-9:00AM" .

    An early morning breach of national security forces Jack out of hiding, immediately making him the world's most-wanted man with a plan.

  5. ArcticWolf  ~ this is where you find the settings in Windows XP, I'm not sure if it's the same for Win98se ~ but you can look to see.

    HKEY_LOCAL_MACHINESYSTEMCurrentControlSetServices

      TcpipParameters

    just make sure you use HEXIDECIMAL base [if and when you change things]

    MTU    REG_DWORD      0x000005d4 (1492)

    look in Interfaces while your there, too.

  6. Quantum entanglement on a chip

    1/12/2006 11:31:26 PM, by Hannibal

    A new article in Nature describes a breakthrough in generating photon pairs that are quantum entangled. Scientists from the University of Cambridge and Toshiba Research Europe Ltd. have come up with a way to fabricate a special, photon-generating quantum dot using techniques that are similar to current semiconductor manufacturing techniques. The quantum dot is shaped so that it can emit entangled pairs of photons on command. Such entangled photon pairs have potential applications ranging from quantum encryption to microscopic imaging.

    The EET has some good coverage of the announcement, as does the New Scientist.

    Scientists have been entangling photons for some time now, but existing techniques involve firing UV lasers into crystals, a process that produces regular photons along with entangled pairs. This new technique brings the generation of entangled pairs under a greater degree of user control. It also scales down the process by removing the laser apparatus and allowing entangled photons to be generated directly from a small semiconductor source, thereby paving the way for "entanglement chips" that could be used in a variety of applications.

    Quantum entanglement and encryption

    Quantum entanglement is a phenomenon that Einstein famously dubbed "spooky action at a distance." In short, an entangled pair of photons have quantum properties that are linked to each other. If one photon's spin is up, the other must be down. So if you generate an entangled pair of photons and then separate them by any distance

  7. Broadband! I'm still on dialup!! ~ I'm glad you added that one ~ lol

    . . .but some of the reasons I'm still on Dial-Up are; it's free (NoCharge.com), I almost get DSL speeds (I have the fastest Dial-Up on the net), and it doesn't effect my on-line gaming like I thought it would after dropping Comcast. . .and if I have to download large files ~ I use a Download Manager w/ 8 simultaneous download connections.

  8. verlak ~ Does AOL Dial-Up have a 'Web Accelerator', if so try clicking "Don't accelerate this website", . . .which may still 'cause results to be incorrect.

    . . .and yes, don't hit the back or refresh buttons ~ though I can't do either on dial-up and get any results, rammolo ~ I can only do a re-test.

  9. boywonder ~ have you ran the Modem Diagnostics?

    Start > Control Panel > Phone and Modem Options

    Diagnostics Tab > Query Modem

    after query hit View Log;

    [you will have to disconnect to do this]

    scroll down to bottom of log to see lastest query(off-line)

    scroll up to see any differences when initializing (going on-line)

    Modem Diagnostics:

    - Connect Response: ..CONNECT 49333..

    - Version 1.0

    - Call Setup Result: Data Answering signal detected

    - Multi-media mode: Data Only

    - DTE-DCE interface mode: Async data

    - V.8 CM octet string: ""

    - V.8 JM octet string: "C16513948"

    - Received signal power level (in -dBm): 12

    - Transmit signal power level (in -dBm): 16

    = Estimated noise level (in -dBm): 37

  10. Anonymous Internet annoyance illegal? Yes and no.

    1/10/2006 9:00:34 PM, by Ken "Caesar" Fisher

    The 'net is alive with buzz about a new bill signed into law by President Bush that could see certain forms of harassment online turned into criminal behaviors. The bill, dubbed the Violence Against Women and Department of Justice Reauthorization Act of 2005, addresses a number of major issues, but online forms of harassment are addressed in a tiny section of the bill that seeks to address "cyberstalking."

    So far as I can tell, the story originated with this report at News.com by Declan McCullagh, who commonly covers the intersecting points of technology and law and/or politics. The story opens with some remarkable claims:

    It's no joke. Last Thursday, President Bush signed into law a prohibition on posting annoying Web messages or sending annoying e-mail messages without disclosing your true identity.

    As you would expect, eyebrows across the country were raised at the prospect of good old fashioned Internet trolling and flaming becoming criminal (at least in the US), with a maximum penalty being two years in jail. Chances are, if you've read about this new law, you've read about how it criminalizes harassment online done under a false or anonymous identity. You've probably also read that this will make blogging, forum posting, and using USENET (among other things) far more dangerous because it would now be "illegal to annoy" someone, and whatnot.

    The problem is, I believe that McCullagh has rushed to judgment somewhat, which is something I'm reticent to say because I rarely have qualms with his work. But before we get into that, let's look at the law in question, and address some of the words and their meaning. First, the changes (I've put new additions in bold):

    (h) Definitions

  11. Two new Windows bugs found

    By Robert McMillan, IDG News Service

    10 January 2006

    Two new flaws have been found in Windows, just days after Microsoft rushed out a patch covering the same part of the operating system.

    A hacker going by the name "cocoruder" has posted details on the unpatched holes to the Bugtraq mailing list. They affect the same graphics rendering engine as the earlier WMF flaw - a hole so serious that security experts recommended people install a third-party patch rather than wait for Microsoft to produce its own.

    However, the vulnerabilities are far less serious than the previous flaw in the Windows Metafile format, say security experts.

    While the patched flaw was being exploited by attackers to take control of Windows machines, the latest vulnerabilities appear to pose the risk of simply crashing the WMF-viewing software, typically Internet Explorer. However, users would first need to trick a victim into viewing a specially crafted WMF image in order for this to happen, security experts say.

    The vulnerabilities can be found in a number of versions of Windows, including Windows XP, Service Pack 2, Windows Server 2003, Service Pack 1, and Windows 2000, Service Pack 4.

    Because of the inherent complexity of image formats, there are plenty of opportunities for attackers to find bugs similar to the two that were revealed Monday, said Russ Cooper, security analyst at Cybertrust.

    But the new WMF vulnerabilities are not a major cause of concern, he said. "New malformed images that simply crash things aren't really that important unless they can be shown to cause code to execute," Cooper advised. "This is only getting any attention because its WMF and Microsoft just released a WMF patch."

    Microsoft refused to comment on the new flaws.

  12. AMD releases dual-core Athlon 64 FX-60

    1/10/2006 11:45:48 AM, by Eric Bangeman

    AMD's Athlon 64 FX line has gotten in on the dual-core loving with the release of the Athlon 64 FX-60. Here's the quick low-down, spec wise: each core has 128KB of L1 cache and 1MB of L2 cache. In fact, judging from the transistor count and cache, it appears to use the same "Toledo" core as the high-end Athlon 64 X2 4800+ part. However, the FX-60 is clocked at 2.6GHz and uses slightly less voltage. Like the rest of the 64-bit lineup, the FX-60 is a Socket 939 part.

    AMD says the Athlon 64 FX-60 is available immediately, and a handful of manufacturers will be shipping high-end systems with the new CPU, including Velocity Micro and Alienware. The FX-60 is priced at $1,031 per CPU in quantities of 1,000, which means the FX-57 just got a bit less expensive--if you don't mind buying single-core CPUs at this stage of the game. The FX-57 is now US$827and the FX-55 has vanished from the AMD lineup.

    According to the numerous reviews that have sprouted on the Internet like dandelions on my front lawn, the FX-60 performs very well. In particular, single-threaded performance is on par with single-core processors across the board. For gaming, it performs a little worse than the Athlon 64 4800+ and the FX-57 in some cases, a bit better in others. It also does quite well on media encoding, although Intel's high-end Pentium Extreme Edition 955 bests it on a couple of tests.

    So if you're in the market for bleeding-edge performance from your CPU, check out the FX-60. Keep in mind that this is the end of the line for Socket 939, however. AMD will be moving to the Socket-AM2 platform, which will add DDR2 support for the 64-bit Athlons in all their permutations.

    Reviews are available from the usual suspects: The Tech Report (which does a showdown against the Pentium EE 955), Hexus, Anandtech, ExtremeTech, and AMD Zone to name a few.

  13. TRY STAC compression (aka Microsoft Software Compression)

    goto Control Panel > Network Connections

    in Connection Manager, right click on your Dial-Up connection

    and in General (tab) under Connect using: (your modem)

    click on Configure and [un-check] Enable modem compress

    hit OK

    now open Networking (tab) and under Type of dail-up server I am calling:

    (PPP;Windows 95/98/NT4/2000,Internet) click on Settings

    Enable all three settings, including > Enable software compression

    hit OK

    and re-boot

    This is the BEST compression available, it searches through the data sent to you and looks for repeated information and buffers it so you don't have to download that data again.

  14. Are MMORPG goods theoretically taxable?

    1/6/2006 10:12:39 PM, by Ryan Paul

    Legal Affairs ran an extremely peculiar article this month about the taxability of MMORPG goods. Virtual items found within popular Internet roleplaying games are commonly sold or auctioned to other players for real world currency. Since such items clearly have legitimate market value, tax law is applicable. In the article, Ultima Online trader Julian Dibbell examines some of the implications. In June 2003, Dibbell stated that he would report his gaming income to IRS and pay taxes accordingly:

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