Avitar Posted December 26, 2017 CID Share Posted December 26, 2017 Hey everyone. I was just wondering, is there any way to have the browser download and upload at the same time instead of downloading then uploading separately? I wanna emulate real time data transfer by measuring the concurrent upload and download speed. Like maxing out my line completely. Another cool thing would be to repeat the test or the test i mentioned above until the user presses "Stop." Like seriously, can't you write javascript to generate random data for packets to upload instead of having to download the upload data? The random function and srand(); would work wonders, as the same data is generated with the same seed. So with a seed of let's say 100, both the server and client would generate the same data, since the srand() function is psuedo-random. I know I'm new and I'm already making suggestions on how to change things, but it'd be ever so much more convenient... and professional. Think about it, upload and download at the same time by passing a pointer to the memory location of the download data and sending as much of it back as possible. Yes, I have background in javascript and C++ with some HTML. Quote Link to comment Share on other sites More sharing options...
mudmanc4 Posted December 28, 2017 CID Share Posted December 28, 2017 @Avitar , I've been thinking about flooding the network in a reciprocal manner for some time myself. Though generally 'upload and download' are rarely the same in the general, pushing the test connection to the max would render interesting results certainly. Concerning repeating the tests until the user physically halts testing would not be a great idea for anyone, taking into consideration data caps on most peoples contracts. However have you used the testmy.net autotest feature? Simulates much the same idea, yet has limits for obvious reasons. Quote Link to comment Share on other sites More sharing options...
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