Posted 19 April 2007 - 05:18 PM
Since ping tells you the round trip in seconds of a packet of data, its mostly a measure of distance. But its also affected by other factors, cpu load on each computer and network usage. Come to think of it, using 100% memory would affect ping more then 100% cpu should your computer write to hard drive.
Do you have 300+ pings to every player/server? Would you be able to ping another computer in your home or at least one with the same ISP?
I would be happy with pings under 100 because 100 milliseconds is equal to one-tenth second. So does that mean that during a first person shooter my position is relayed 10 times per second to the host?