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Showing content with the highest reputation on 06/07/2019 in Posts

  1. Me too. I just thought about it and came to check up. I don't always see notifications as I can get sucked into programming vortexes sometimes that prevent me from seeing anything other than what's right in front of my eyeballs. Being totally honest... Topics that I genuinely find interesting, I pop back in like this. Any notification I got on this topic (subscribed btw) got buried... sometimes I see them. Sometimes not. First, I have to reread this topic now, but keep in mind, people were pulling much faster speeds on TestMy.net way over 10 years ago. Right now... nearly anyone's phone > nearly any computer from 10 years ago. Processor speed can be a factor, especially in multithread, but it's not a real factor unless resources are being fully utilized elsewhere. Like, if another application is eating up all of your available resources.. then it may affect your results. Otherwise, very minimal CPU resources are actually needed to run TMN. Your computer may burst resources if available but they aren't necessary to make the test function properly. It might help with animations but the test itself functions the same regardless of the animations on your screen. This is made to run equally on all devices, the network resource is the limiting factor in the methodology behind TestMy.net. The same core behind what I originally built is still what drives this speed test. The basic principals are exactly the same, over the years it just renders quicker and gets to the final result more efficiently. My multithread speed test (other speed tests run this way by default) can often give people a more favorable result, especially with a fast CPU and fast computer in general situation.... but from our user feedback it's obvious those favorable results only hide issues. --- other speed tests use multithread by default. My own results... much better with multithread, used to be even. When my multithread and classic results match... that's always a perfectly running connection. And a clean computer on top of it. If you want me to bore you with the details, just ask me a question. To be honest... I've told the story too many times and nobody cares. --- 20 people might read this far, might.
    1 point
  2. Sean

    How does a WISP work?

    Some of the wireless internet service providers (WISPs) that operate here in Ireland operate on the 5GHz Wi-Fi band. This is basically like a home Wi-Fi set up, but on a much bigger scale. The purpose of the dish is provide a high enough gain to pick up and transmit the signal over a several mile radius. The tower usually consists of several sector antennas, typically three aimed 120 degrees apart operating on separate channels. Customers on one sector generally share the same channel like on a home Wi-Fi network. The last WISP I was with used Ubiquiti hardware. When I changed provider, I was curious myself to check out its web interface and to my surprise they never changed the default password on the dish hardware's web interface. Its configuration was very similar to home Wi-Fi, mainly an SSID, WPA2 passphrase and internal IP address set. Their service end likely had a gateway server that throttled the up/down bandwidth according to whatever package was ordered, while also metering the usage from the assigned IP address. Ubiquiti has a training book freely available on their website which goes into detail on how enterprise Wi-Fi works including on a large scale that WISPs use: https://dl.ubnt.com/guides/training/courses/UEWA_Training_Guide_V2.1.pdf A few other WISPs here use LTE on the licenced 3.6GHz band. This basically works the same as a mobile phone LTE service, but where the operator has exclusive control over its assigned spectrum, LTE hardware and installation. As this is a managed network, it generally performs a lot better than a mobile phone LTE network as each LTE client device (i.e. that dish antenna on the roof) is professionally installed, maximising the signal encoding efficiency. The weaker the signal quality, the more airtime is required to transmit the same amount of data.
    1 point
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